Learn
How Nizalo actually works, and the rules for every game.
How a match is decided
Every action you take is sent to the server as a request, never as a claimed fact. The server alone applies the rules, keeps the clock, and decides the result. That is what makes a match here replayable and independently checkable — nothing about the outcome depends on trusting either player's device.
Rules, by game
Pick a game to see how it's played, timed, and scored.
Chess
The original test of skill. Server-authoritative, every rule enforced, every game replayable.
Play Chess →Checkers
American Checkers, standard rules. Mandatory captures, forced multi-jumps, no shortcuts.
Play Checkers →Connect Four
Drop your token, deny the line. Four in a row, on the standard 7x6 grid.
Play Connect Four →XO
The fastest duel on the platform. Three in a row wins — perfect play always draws.
Play XO →Speed Math
A shared 60-second clock. Same questions, same instant — decided by speed and accuracy alone.
Play Speed Math →Dominoes
Double-six block dominoes. Read both ends, play your heaviest tiles first, and don't get stuck holding pips.
Play Dominoes →Backgammon
Roll, run, and bear off. Every die is rolled by the server — hitting, the bar, and bearing off enforced to the letter.
Play Backgammon →Seega
Place your stones, then box in the center. Flank an enemy piece between two of yours to capture it.
Play Seega →Reversi
Outflank a line of your opponent's discs and every one of them turns to your colour. Most discs when the board is settled wins.
Play Reversi →Gomoku
Five stones in a row — straight, diagonal, anywhere on the board — before your opponent does.
Play Gomoku →Fair play, briefly
Timing and behaviour are checked automatically, but no single automated signal ever restricts an account or holds funds — that decision always goes to a person, with the evidence in front of them.
Read the full Fair Play policy →